Just as a test, added a third screen with graphics.
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#ifndef SCREENS_H
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#define SCREENS_H
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#include <U8g2lib.h>
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void drawScreen1(U8G2 &u8g2);
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void drawScreen2(U8G2 &u8g2);
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void drawWeatherIconScreen(U8G2 &u8g2);
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#endif
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